Character AI Design Patterns in Digital Games
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- ANDO Sota
- Rikkyo University
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- MIYAKE Youichiro
- Rikkyo University
Bibliographic Information
- Other Title
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- デジタルゲームにおけるキャラクターAIデザインパターンの実例
- Patterns for Human-like Behaviors
- 人間らしく振る舞うためのデザインパターン
Description
<p>This study is a proposal about the design patterns of character AI in 3D action games. Currently, there is no fixed method for the development of character AI in digital games. Therefore, this study proposes a method using pattern language as a development method for character AI. This method consists of four processes: “sampling character behavior from games “, “creating pattern language”, and “implementing pattern language”, “verifying pattern language”. A list of character AI design patterns that character AI should follow was created based on character behaviors that users felt unnatural. Next, the behavioral patterns of compliance and non-compliance with each norm of the list were implemented on a game engine (Unreal Engine 5) and compared each other. The implementation of four design patterns in the list was explained and their effectiveness showed in this article.</p>
Journal
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- Proceedings of the Annual Conference of JSAI
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Proceedings of the Annual Conference of JSAI JSAI2023 (0), 2T5GS501-2T5GS501, 2023
The Japanese Society for Artificial Intelligence
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Keywords
Details 詳細情報について
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- CRID
- 1390296808221280896
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- ISSN
- 27587347
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed