Weithy animation expression method for video games.
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- Katsuta Taketo
- Tokyo University of Technology
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- Kawashima Motonobu
- Tokyo University of Technology
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- Hayakawa Daichi
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- ビデオゲームにおける重量感のあるアニメーション表現手法の提案
Abstract
Proposal for a method to reproduce muscle simulation in a real-time environment using vertex animation and physical simulation.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 22.04 (0), 84-87, 2023
The Institute of Image Electronics Engineers of Japan
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Details 詳細情報について
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- CRID
- 1390298986213452928
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- ISSN
- 27589218
- 02853957
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed