書誌事項
- タイトル別名
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- Development and implementation of the card game ‘Challenge Pizza’ for entrepreneurship education
- アントレプレナーシップ オ ミ ニ ツケル カードゲーム 「 チャレンジピッツァ 」 ノ カイハツ ト ジッシ
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説明
In recent years, entrepreneurship education has become increasingly important in order to thrive in the age of globalization and VUCA. 2023 marks the launch of the new EDGE-PRIME Initiative, which will provide entrepreneurship education to high school students. In Japan, opportunities for entrepreneurship education are expanding from universities to high schools, as well as elementary and junior high schools. As a result, we developed a card game for elementary and junior high school students aimed at introducing them to entrepreneurship. This paper describes the content and implementation of the “Challenge Pizza” card game, which has been designed to teach these students about entrepreneurship. Additionally, we trialed the game with 35 elementary and junior high school students and evaluated its educational effects. Our analysis confirmed that the game fostered a deeper understanding of business and highlighted the importance of creativity and independence, which were the primary objectives of the card game.
収録刊行物
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- 高等教育ジャーナル : 高等教育と生涯学習
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高等教育ジャーナル : 高等教育と生涯学習 31 47-54, 2024-04
北海道大学高等教育推進機構高等教育研究部
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詳細情報 詳細情報について
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- CRID
- 1390299903955952896
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- NII書誌ID
- AN10527626
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- HANDLE
- 2115/91701
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- NDL書誌ID
- 033471353
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- ISSN
- 13419374
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- 本文言語コード
- ja
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- データソース種別
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- JaLC
- IRDB
- NDL
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- 抄録ライセンスフラグ
- 使用可