History Class Design using MMORPGs

  • KAMAKURA Tetzushi
    Graduate School of Interdisciplinary Information Studies, The University of Tokyo
  • Hichibe Nobushige
    Center for Agent-Based Social Systems Sciences, Tokyo Institute of Technology
  • BABA Akira
    Interfaculty Initiative in Information Studies, The University of Tokyo

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Other Title
  • MMORPGを用いた歴史授業のデザイン研究
  • MMORPGを用いた歴史授業のデザイン研究--授業参加機会の平等性の観点から
  • MMORPG オ モチイタ レキシ ジュギョウ ノ デザイン ケンキュウ ジュギョウ サンカ キカイ ノ ビョウドウセイ ノ カンテン カラ
  • - focusing on Equality of Opportunities in Class Participation -
  • -授業参加機会の平等性の観点から-

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Abstract

Kamakura, Tomiyasu and Baba(2009) have shown that when evaluating the effects of history classes using MMORPGs, a lesson design which incorporates a group goal is more effective than the one in which individuals play freely. This paper aims to improve the design of these history classes by ensuring equal opportunities for students to participate in class. To this end, we conducted two experiments and compared the effects among three groups: the“poster group”, the “slideshow group”, and the control group. Scores for social skills, school life satisfaction, and interest level in history were significantly increased in the slideshow group, which was instructed to prepare and present slides about topics learned within the MMORPG. Furthermore, interest in history was significantly higher in the slideshow group than in the control group, which did not participate in a class involving a MMORPG.

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