Changing and Transforming a Story in the Framework of an Automatic Narrative Generation Game
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- Ono Jumpei
- Graduate School of Software Informatics, Iwate Prefectural University
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- Ogata Takashi
- Department of Software Informatics, Iwate Prefectural University
書誌事項
- タイトル別名
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- Changing and Transforming a Story in a Framework of an Automatic Narrative Generation Game
説明
We propose the concept of a game system that includes an automatic story-generation function based on a table-top role playing game (TRPG). In this idea, stories are generated or transformed based on communication between a "game manager (GM)," who controls the story generation, and "Players (PLs)," who change and transform the content of a story proposed by a GM. This paper focuses on the mechanism for changing and transforming a story proposed by the GM. In particular, the proposed mechanism has various techniques ranging from macrolevel techniques, which are related to the entire structure of a story, to microlevel techniques, which are related to the partial structures of a story. For instance, when the GM is a real human, these techniques in the PLs, who are computer agents, can produce changed and transformed stories that were not originally conceptualized by the GM.
収録刊行物
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- 人工生命とロボットに関する国際会議予稿集
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人工生命とロボットに関する国際会議予稿集 22 643-649, 2017-01-19
株式会社ALife Robotics
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キーワード
詳細情報 詳細情報について
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- CRID
- 1390564238096152576
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- ISSN
- 21887829
- 23526386
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- 本文言語コード
- en
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- データソース種別
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- JaLC
- Crossref
- OpenAIRE
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- 抄録ライセンスフラグ
- 使用不可