An Analysis of the Usage of Social Games and the Consumer Life of High School Students

Bibliographic Information

Other Title
  • 高校生におけるソーシャルゲーム利用実態と消費生活実態の分析
  • コウコウセイ ニ オケル ソーシャルゲーム リヨウ ジッタイ ト ショウヒ セイカツ ジッタイ ノ ブンセキ

Search this article

Abstract

<p> This study aimed to develop effective educational methods to encourage the appropriate use of social games in high school students. To accomplish this objective,a questionnaire survey was conducted on second-year high school students with varying academic achievements. The analysis of the results elucidated the following two points:</p><p>① Some students use high-frequency and high-priced social games regardless of which school they belong to,and the analysis found almost no differences in this result with regard to school type or career preference.</p><p>② Students who make impulsive purchases tend to exhibit high usage and frequency of usage of social games. Moreover,such respondents are unaware of their inappropriate consumption behaviors and do not know whether they have acquired accurate information.The findings suggest that instructions on how to acquire knowledge,how to exercise judgment as a consumer,and how to value and use money must be imparted to high school students in order to teach them about the appropriate use of social games.</p><p>In the future,we would like to investigate and analyze the actual state of the instructions imparted in schools on the topic of the use of social games and to consider more effective educational methods.</p>

Journal

Details 詳細情報について

Report a problem

Back to top