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- FUJISAWA (Member) Makoto
- University of Tsukuba
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- KATO Yuhei
- University of Tsukuba
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- MIKAWA Masahiko
- University of Tsukuba
Bibliographic Information
- Other Title
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- 粒子法と数理地形学に基づく海岸地形生成
- リュウシホウ ト スウリ チケイガク ニ モトズク カイガン チケイ セイセイ
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Description
<p>This paper propose a coastal terrain generation method based on a particle method and mathematical geography. The terrain generation is one of the important topic for computer graphics field and we focus on the coastal landform generation. In order to simulate the generation of coast, we have to consider a ocean wave. Most of previous terrain generation methods adopted simple water flow simulations to calculate the erosion, while it is difficult to accurately simulate the ocean wave because of its scale and its complex flow. Our method uses a low dimensional particle method to calculate the movement of the ocean wave and mathematical geography to simulate the change of terrain due to the wave. As a result, we archived a fast terrain generation for rock and sand coast.</p>
Journal
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- The Journal of the Institute of Image Electronics Engineers of Japan
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The Journal of the Institute of Image Electronics Engineers of Japan 47 (4), 363-371, 2018
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390567901491498368
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- NII Article ID
- 130007947581
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- NII Book ID
- AA12563298
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- ISSN
- 2186716X
- 13480316
- 02859831
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- NDL BIB ID
- 029567566
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
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- Abstract License Flag
- Disallowed