The Educational Effects of History Classes using MMORPG

  • KAMAKURA Tetsushi
    Graduate School of Interdisciplinary Information Studies, The University of Tokyo
  • TOMIYASU Shinsuke
    Graduate School of Interdisciplinary Information Studies, The University of Tokyo
  • BABA Akira
    Interfaculty Initiative in Information Studies, The University of Tokyo

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Other Title
  • MMORPGを用いた歴史授業の教育効果について
  • MMORPGを用いた歴史授業の教育効果について--工業高等専門学校における実験の結果報告
  • MMORPG オ モチイタ レキシ ジュギョウ ノ キョウイク コウカ ニ ツイテ コウギョウ コウトウ センモン ガッコウ ニ オケル ジッケン ノ ケッカ ホウコク
  • Report of the Experiment in a Technical High-school
  • 工業高等専門学校における実験の結果報告

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Abstract

The authors conducted experiments in history classes in a technical high-school using the MMORPG "Uncharted Waters Online" and researched the educational effects. 291students (aged15-18yrs) were divided into control and experimental groups and their responses to the Pre- and Post- questionnaires were compared statistically. In Study 1, students who played the game fre ely (experimental group 1) scored higher than those who did not play the game (control group) in the scale of interest in history. Students who played the game following the teacher's instructions ( experimental group 2) showed improvement in their academic performance in the term examination immediately following the experiment. In Study 2, the quantity of communication among students and teachers in the experiment was manipulated and its positive effects were observed in the scale of interest in history. Lastly, the limitations as wel l as future potential of these results are discus sed.

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