小学校体育学習における表現運動「学習支援デジタル教材」の開発と評価 : 動画遅延再生装置を利用したソフト(おやつをつくろう)の活用について

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  • Development and Evaluation of Learning Support Software for Teaching Expressive Movements in Elementary P.E. Class : Effectiveness of the Software ("Let's make refreshments") utilizing the device which automatically run back and play the software on PC
  • ショウガッコウ タイイク ガクシュウ ニ オケル ヒョウゲン ウンドウ 「 ガクシュウ シエン デジタル キョウザイ 」 ノ カイハツ ト ヒョウカ : ドウガ チエン サイセイ ソウチ オ リヨウ シタ ソフト(オヤツ オ ツクロウ)ノ カツヨウ ニ ツイテ

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This is a continuing study aimed to devise a learning support software aiding primary school teachers to teach physically expressive movements in elementary P.E. class and to investigate its effectiveness by studying the educational materials taught for 6 years in elementary P.E. class. This time, utilizing the Software ("Let's make refreshments") and the device which automatically run back and play the software on PC, the study is to examine how learners use the software, in other words, how they compose movement phrases or modify them. The questionnaires as to preferences for expressive movements and the other matters were carried out to the students before each unit of teaching materials and after every class. The students answered in four grades, "strongly agree" "agree" "not agree" "completely disagree." The results can be summarized as follows : 1. 100% of students had experiences in creating expressive movements, and 86.2% of them answered they like the expressive movements. 2. The students changed their answers from "agree" to "strongly agree" in the investigation carried out before and after each unit of teaching materials, and the significant differences (1% level) were found. Through this result it is clear that the students actively learned expressive movements. 3. The student actively utilizes the device which automatically runs back and plays the software on PC, and they modified their movements especially in height, speed and expanse.

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