A Prototype Debug AI by Rule-based Game Screen Recognition for Tetris
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- TAKAHASHI Shutaro
- The University of Shiga Prefecture
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- HATTORI Shun
- The University of Shiga Prefecture
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- TAKAHARA Madoka
- Ryukoku University
Bibliographic Information
- Other Title
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- テトリスのためのルールベースなゲーム画面認識によるデバッグAI の試作
Description
To build a Debug AI that is capable to discriminate whether or not something is a bug instead of human debuggers, there are many technical problems such as bug discovery from play movies and automatic generation of a sequence of play operations for efficient bug discovery. To solve these problems, rule-based and/or machine learning methods would be able to be applied. Therefore, as the first step, this paper develops a prototype debug AI for Tetris as a target game to discovery bugs by recognition of game screen images in a play movie by a human player, which may have bug(s), and rule-based discrimination on whether or not each image is a bug, and validates its performance.
Journal
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- Proceedings of Summer Conference, Digital Game Research Association JAPAN
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Proceedings of Summer Conference, Digital Game Research Association JAPAN 2022 (0), 45-48, 2022
Digital Game Research Association JAPAN
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Details 詳細情報について
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- CRID
- 1390576689850459520
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- ISSN
- 27584801
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed