A Study on Users' Billing Motivation in Pay to Win and Pay to Fun in Games
-
- MATSUMOTO Kazuki
- Graduate School of Arts, Tokyo Polytechnic University
-
- IMAGIRE Takashi
- Faculty of Arts, Tokyo Polytechnic University.
-
- ENDO Masanobu
- Faculty of Arts, Tokyo Polytechnic University.
Bibliographic Information
- Other Title
-
- ゲームのPay to Win とPay to Fun におけるユーザーの課金動機に関する研究
Description
There are two types of game billing systems: those in which payment is closer to winning and those in which no winning is involved. They are called P2W: Pay to Win and P2F: Pay to Fun. It is not clear what users think of these and how they pay for them. We conducted a qualitative study on what users perceive as P2W and P2F billing. As the results, that they are motivated by "efficiency," "eliminating difficulties," and "pride maintenance" for P2W and "efficiency," "special to me," "project support," and "collection" for P2F respectively.
Journal
-
- Proceedings of Summer Conference, Digital Game Research Association JAPAN
-
Proceedings of Summer Conference, Digital Game Research Association JAPAN 2022 (0), 83-84, 2022
Digital Game Research Association JAPAN
- Tweet
Keywords
Details 詳細情報について
-
- CRID
- 1390576689850505344
-
- ISSN
- 27584801
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
-
- Abstract License Flag
- Allowed