Design and Implementation of Tools Making Shadow Box Art Works

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  • シャドーボックスアート制作を支援するツールのデザインと実装

Abstract

This research designs and implements tools that support the production of shadow box art works. In this research, we focus on the shadow box art work production process. (1) The production process involves manual work, which requires a lot of labor and materials for trial and error, and (2) Especially for beginners, it is difficult to imagine the impression of the work at the design stage, so the design decision itself is difficult. Then, to solve this problem, we have developed a tool to simulate the production of the work on a computer and a technology to propose the cutout shape of the layer. As for the simulation tool, we have developed a user interface technique that features layer editing in small area units, maintenance of inclusion relationships, shadow simulation by 3DCG, and proposals for layer division so that works can be designed interactively. The proposal of the cutout shape of the layer realized a method of estimating the depth of the image from the depth information roughly specified by the user and the input image content, and dividing the image into layers based on the depth information. We implemented the proposed tool and tried to actually produce some images. As a result, we were able to efficiently design the work in a way that was in line with the creator’s intentions.

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