ANALYSIS OF EXPRESSION TECHNIQUE OF ANIMATION WORKS AND POSSIBILITY OF DEVELOPMENT INTO CG FOR ARCHITECTURAL INTRODUCTION
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- TSUJIMOTO Nozomi
- WITHEARTH Co. Ltd.
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- OSAKI Atsushi
- School of Science and Technology for Future Life, Tokyo Denki University
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- TSUMITA Hiroshi
- Tokyo Denki University
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- KOBAYASHI Miki
- Tokyo Denki University
Bibliographic Information
- Other Title
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- アニメーション作品の表現技法分析と建築紹介CGへの展開の可能性
Abstract
<p>This study analyzed the expression techniques used in animation and found the possibility of developing them into architectural introduction CG. The analysis revealed the following three findings.</p><p>1. Typified six types of expressive techniques, “First person view type”, “Second person view type”, “Mirror image type”, “Time lapse type”, “Bokeh practical used type” and “Free floating type.”</p><p>2. “Bokeh practical used type” is used very frequently, indicating that it is a very common type of expression techniques for 3DCG animation.</p><p>3. Three expression techniques that cannot be typified were considered and proposed for use in the architectural field.</p>
Journal
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- Journal of Architecture and Planning (Transactions of AIJ)
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Journal of Architecture and Planning (Transactions of AIJ) 88 (813), 2923-2931, 2023-11-01
Architectural Institute of Japan
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Details 詳細情報について
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- CRID
- 1390579454814871680
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- ISSN
- 18818161
- 13404210
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- Text Lang
- ja
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- Data Source
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- JaLC
- Crossref
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- Abstract License Flag
- Disallowed