Procedural Modeling Method for Irimoya Tile Roofs in Game Contents

DOI

Bibliographic Information

Other Title
  • ゲームコンテンツにおける入母屋瓦屋根のプロシージャルモデリング手法の提案

Abstract

In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to create building models more efficiently. However, it doesn't take into account the tiled roof that accompanies the building, which makes it difficult to use in game content. In this study, we focus on the Irimoya roof, which is difficult to construct, and propose a method to procedurally construct an Irimoya roof suitable for game content by creating a rotten expression often seen in game content and converting the roof with the expression into an optimized shape.

Journal

Details 詳細情報について

  • CRID
    1390580461190085632
  • DOI
    10.11371/wiieej.22.04.0_150
  • ISSN
    27589218
    02853957
  • Text Lang
    ja
  • Data Source
    • JaLC
  • Abstract License Flag
    Disallowed

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