Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
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- SAKAMOTO Tomoya
- Tokyo University of Technology
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- KAWASHIMA Motonobu
- Tokyo University of Technology
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- HAYAKAWA Daichi
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- ゲームコンテンツにおける入母屋瓦屋根のプロシージャルモデリング手法の提案
Abstract
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to create building models more efficiently. However, it doesn't take into account the tiled roof that accompanies the building, which makes it difficult to use in game content. In this study, we focus on the Irimoya roof, which is difficult to construct, and propose a method to procedurally construct an Irimoya roof suitable for game content by creating a rotten expression often seen in game content and converting the roof with the expression into an optimized shape.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 22.04 (0), 150-153, 2023
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390580461190085632
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- ISSN
- 27589218
- 02853957
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed