Narrative, Cognitive Dissonance, and Engineer Ethics for Game Developers

DOI
  • FURUICHI Masakazu
    Nihon University, College of Industrial Technology, Mathematical Information Engineering

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Other Title
  • ナラティブと認知的不協和とゲーム開発者のための技術者倫理

Abstract

It has been more than 20 years since engineering ethics began to be taught in academic universities, but it seems that engineering ethics is not fully functioning in some parts of the manufacturing industry, as evidenced by the fact that whistle-blowers and other means within the companies are still uncovering fraudulent inspection data. It has been 15 years since the author began teaching ethics for engineers to students studying information engineering, including game development, at universities, and in this course, I have tried to use AI and VR technologies, which are new information technologies, as examples as much as possible. However, although SNS has been used as an effective tool for marketing in the past, its use for digital influence through disinformation has become conspicuous. In addition, games have come to play a role in the transmission and diffusion of information, and the time has come for game developers to compile a set of ethics for engineers. In this paper, we explain the ethics for game developers based on our educational experience in ethics for engineers, and discuss the elements of engineer ethics that should be considered from the stage of game planning.

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