Dynamic Game Logic of Communication
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- Ishikawa Ryuichiro
- School of International Liberal Studies, Waseda University
Bibliographic Information
- Other Title
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- コミュニケーションの場の動的ゲーム論理
- コミュニケーション ノ バ ノ ドウテキ ゲーム ロンリ
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Description
<p>This paper provides a game theoretical framework to analyze speech acts in rules-based communication places such as Parliamentary debates and Bibliobattle. The game consists of two stages:(1) the first stage of deliberation, and (2) the second stage of resolution. In the first stage, players discuss a common topic from various viewpoints, and in the second stage all the participants decide which opinion is plausible following a social choice rule as voting. The theory to examine the game involves dynamic epistemic logic (so-called dynamic game logic), and then enables us to focus on players' epistemic states through speech acts. Furthermore, it is connected to a part of mechanism design in the second stage, and secures players' incentives compatibility in social decisions. As a result, it captures how the rules work and what kind of speeches in speech places are derived through players' strategic thinking with rationality.</p>
Journal
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- Transactions of the Institute of Systems, Control and Information Engineers
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Transactions of the Institute of Systems, Control and Information Engineers 32 (12), 429-438, 2019-12-15
THE INSTITUTE OF SYSTEMS, CONTROL AND INFORMATION ENGINEERS (ISCIE)
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Details 詳細情報について
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- CRID
- 1390846609812044800
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- NII Article ID
- 130007808905
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- NII Book ID
- AN1013280X
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- ISSN
- 2185811X
- 13425668
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- NDL BIB ID
- 030128807
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed