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- Sato Yuta
- School of Media, Tokyo University of Technology
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- Kikuchi Tsukasa
- Tokyo University of Technology
Bibliographic Information
- Other Title
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- 流血のセルルック・プロシージャル アニメーション
- リュウケツ ノ セルルック ・ プロシージャルアニメーション
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Description
In recent years, 3DCG has been used in various forms in animation works. However, if it is taken into the work as it is, it gives a feeling of incompatibility. Therefore, researches on a method of expressing it in a cel-anime style called Cellook are proceeding. Therefore, in this research, we focus on “excessive bleeding scenes” that can be seen with many animation works, and propose a method for generating Cellook bloodshed by 3DCG. In this study, first we investigate the properties of blood, calculate the movement of the fluid by the FLIP method based on it, and simulate real blood flow. Then add elements to make it into a Cellook in the generated simulation result, and realize Cellook blood flow expression.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 16.04 (0), 287-290, 2017
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390848250125262080
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- NII Article ID
- 130007868406
- 40021163350
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- NII Book ID
- AN1059086X
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- ISSN
- 13426893
- 27589218
- 02853957
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- NDL BIB ID
- 028110056
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
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- Abstract License Flag
- Disallowed