Cellook Procedural Animation of Bloodshed

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  • 流血のセルルック・プロシージャル アニメーション
  • リュウケツ ノ セルルック ・ プロシージャルアニメーション

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Description

In recent years, 3DCG has been used in various forms in animation works. However, if it is taken into the work as it is, it gives a feeling of incompatibility. Therefore, researches on a method of expressing it in a cel-anime style called Cellook are proceeding. Therefore, in this research, we focus on “excessive bleeding scenes” that can be seen with many animation works, and propose a method for generating Cellook bloodshed by 3DCG. In this study, first we investigate the properties of blood, calculate the movement of the fluid by the FLIP method based on it, and simulate real blood flow. Then add elements to make it into a Cellook in the generated simulation result, and realize Cellook blood flow expression.

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