Practice of cinematography dessin

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Other Title
  • シネマトグラフィ・デッサンの実践
  • シネマトグラフィ・デッサンの実践 : プリビズ的手法による映像デッサンを用いた映像言語習得のための教育効果について
  • シネマトグラフィ ・ デッサン ノ ジッセン : プリビズテキ シュホウ ニ ヨル エイゾウ デッサン オ モチイタ エイゾウ ゲンゴ シュウトク ノ タメ ノ キョウイク コウカ ニ ツイテ
  • -On the educational effects for acquiring video languages using cinematography-
  • -プリビズ的手法による映像デッサンを用いた映像言語習得のための教育効果について-

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Abstract

In art education, the act of dessin (Fr., drawing) has been used since olden times for improvement of painting techniques and learning artistic skill. This includes not only the technical aspects of imitating existing pictures or representing three dimensional objects in two dimensions, but also various educational effects for determining the essence of things. In the field of cinematic education, the effects of imitating existing cinematic content is greater than merely viewing it. However, this is costly and labor intensive, making it unrealistic. To that end, it is comparatively easy to imitate the design by analogizing the story boards, V-Con (Story-reel) and previs that are traditionally done in pre-production of cinematic content. Especially creating previsualization (previs) using 3DCG tools to make a dessin of existing movie, it becomes possible to temporally and spatially decrypt the cinematic content, and concrete understand and analyze the elements that make up the cinematic work. This method is called cinematography dessin, and uses simple techniques to learn and master complex cinematic languages. This paper will present this method of raising the educational effects, including the results of demonstrative experiments.

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