書誌事項
- タイトル別名
-
- Proposing a Learning System from Case Method and Business Gaming
- ケース メソッド ト ビジネス ゲーム オ ユウゴウスル ガクシュウ システム
この論文をさがす
抄録
<p>This paper proposes a learning system that implements Case Methods as Business Gaming. In 2004, we proposed a gaming model and a framework to compose business games from the cases of corporate executives’ decision-making. As an example of business games composed with this framework in 2005, we developed a corporate management game called “Brewery Manager” which implements the Case of Asahi Super-Dry. We also conducted experimental games with the Brewery Manager and proved that the players of the game were able to learn the case efficiently. In this paper, we propose an experiential learning model based on the results of the experiments and conduct a report on the development of a learning system that consists of the personal and group learning tools. We also evaluate the learning system based on the results and the analyses of the experimental games.</p>
収録刊行物
-
- 教育システム情報学会誌
-
教育システム情報学会誌 24 (2), 95-105, 2007-04-01
教育システム情報学会
- Tweet
詳細情報 詳細情報について
-
- CRID
- 1390849931313998720
-
- NII論文ID
- 130007957465
-
- NII書誌ID
- AN10474042
-
- ISSN
- 21880980
- 13414135
-
- NDL書誌ID
- 8898273
-
- 本文言語コード
- ja
-
- データソース種別
-
- JaLC
- NDL
- CiNii Articles
- KAKEN
-
- 抄録ライセンスフラグ
- 使用不可