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- Tanaka Junichi
- Department of Education and Support for Regional Medicine, Tohoku University Hospital To Be Lab
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- Teruya Shuzo
- Okinawa Yaeyama Hospital To Be Lab
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- Kondo Takeshi
- Center for Postgraduate Clinical Training and Career Development, Nagoya University Hospital To Be Lab
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- Shibata Ayako
- Yodogawa Christian Hospital To Be Lab
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- Fujii Tatsuya
- Sanno Hospital To Be Lab
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- Yoneoka Yumi
- Saitama medical University
Bibliographic Information
- Other Title
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- 「転機」を体験するゲームを用いたキャリア教育実践
- 新たな試み 「転機」を体験するゲームを用いたキャリア教育実践
- アラタ ナ ココロミ 「 テンキ 」 オ タイケン スル ゲーム オ モチイタ キャリア キョウイク ジッセン
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Abstract
<p> We developed a virtual career thinking game and provided third-year medical students with workshop-type career instruction to identify "transition" in a career and their own values. The game is a group work activity based on the assumption that the virtual character will respond to a turning point during undergraduate school and after graduation, and experience the story of a doctor's life. After playing the game and sharing the story of each group, participants were asked to think about what they would do at a possible turning point. Although favorable response were observed in the first year, problems were found, and improvements were made in the second year, and further effects were observed. The results show that career education using games increases students' ability to respond to turning points and is an effective technique in career education.</p>
Journal
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- Igaku Kyoiku / Medical Education (Japan)
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Igaku Kyoiku / Medical Education (Japan) 51 (4), 417-421, 2020-08-25
Japan Society for Medical Education
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Keywords
Details 詳細情報について
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- CRID
- 1390850313411808384
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- NII Article ID
- 130007998268
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- NII Book ID
- AN00013280
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- ISSN
- 21850453
- 03869644
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- NDL BIB ID
- 030654747
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
- KAKEN
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- Abstract License Flag
- Disallowed