3D Technologies that will Bring about Changes to the Production Processes and Business Structures of Animation— Findings from “ARPEGGIO OF BLUE STEEL”, “KADO: The Right Answer” and “Kemono Friends.”
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- MATSUMOTO Atsushi
- Hosei University University of Tokyo
Bibliographic Information
- Other Title
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- アニメの制作プロセスとビジネス構造を変化させる 3D技術――『蒼き鋼のアルペジオ -アルス・ノヴァ-』『正解するカド』『けものフレンズ』が示した3つの方向性
- アニメ ノ セイサク プロセス ト ビジネス コウゾウ オ ヘンカ サセル 3D ギジュツ : 『 アオキ ハガネ ノ アルペジオ : アルス ・ ノヴァ 』 『 セイカイ スル カド 』 『 ケモノフレンズ 』 ガ シメシタ 3ツ ノ ホウコウセイ
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Abstract
<p>Computer Graphics works have been gaining their importance in the Japanese commercial animation scene. With “ARPEGGIO OF BLUE STEEL” (2013.10-) as the starting point, “Kemono Friends” (2017.1-) and “KADO: The Right Answer” (2017.4-) continue to attract fans to this day. What they have in common is the usage of 3D computer graphics (3DCG). The influence 3DCG would give the animation world is not only to its creative method, but also to the business and industrial structures. This thesis provides a deeper understanding of the situation and the insight based on the hearing of the producers as well as some preceding studies. </p>
Journal
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- The Japanese journal of animation studies
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The Japanese journal of animation studies 19 (2), 17-26, 2018-03-01
Japan Society for Animation Studies
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Details 詳細情報について
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- CRID
- 1390850889256146176
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- NII Article ID
- 130008035750
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- NII Book ID
- AA12731789
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- ISSN
- 24351989
- 1347300X
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- NDL BIB ID
- 029196775
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- CiNii Articles
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- Abstract License Flag
- Disallowed