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- Araya Yosuke
- National Institute of Special Needs Education
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- Hasegawa Motohiro
- Kinjo Gakuin University
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- Ueno Akiko
- Kinjo Gakuin University
Bibliographic Information
- Other Title
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- デジタルコンテンツ購入に対応した 体験型消費者教育教材の開発
- デジタル コンテンツ コウニュウ ニ タイオウ シタ タイケンガタ ショウヒシャ キョウイク キョウザイ ノ カイハツ
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Description
The objectives of this research were to develop simulation learning materials that are designed to teach cautionary points for purchasing downloadable digital content; create a lesson package of lesson plans, students' handouts and simulation learning materials that can be used with smart phones; and assess the effect of the developed lesson package by implementing it into classes. It was proven that the simulation learning materials for purchasing digital contents, handouts used in class, and lesson plans were feasible for junior high school home economics classes. Also, it appeared that the lesson facilitated students' greater understanding in some characteristic of the digital contents purchase and recognize the importance of reading a user policy.
Journal
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- Journal of Japan Academy of Consumer Education
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Journal of Japan Academy of Consumer Education 36 (0), 41-52, 2016
Japan Academy of Consumer Education
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Details 詳細情報について
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- CRID
- 1390851087355369472
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- NII Article ID
- 130008042780
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- NII Book ID
- AN10047813
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- ISSN
- 24360929
- 13451855
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- NDL BIB ID
- 027737164
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL Search
- CiNii Articles
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- Abstract License Flag
- Allowed