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- MIYAKE Youichiro
- SQUARE ENIX CO., LTD.
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- MIZUNO Yuta
- SQUARE ENIX CO., LTD.
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- SATOI Daiki
- SQUARE ENIX CO., LTD.
Bibliographic Information
- Other Title
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- 「メタAI」と「AI Director」の歴史的発展
- 「 メタ AI 」 ト 「 AI Director 」 ノ レキシテキ ハッテン
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Description
Meta AI is one of main three game AIs such as Character AI, Navigation AI, and Meta AI. A character AI means a character’s brain to make a decision, and Navigation AI is a recognition system for an environment of a game. Meta AI is AI to control a whole game dynamically. A technical term “Meta AI” began to be used since 2005. But the original idea of Meta AI can be seen in the game development in 80’s, and it has been developed until now. Furthermore, a concept of AI Director was born in 2008. AI Director is similar to Meta AI, and they are used in almost same meaning, but different. The paper is the first attempt to research a history of concept formation of both of them, and their difference of fields and roles become clearly defined. This study can become a base of research in Meta AI and AI Director for the future by providing their history and past circumstances of developments and researches.
Journal
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- Journal of Digital Games Research
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Journal of Digital Games Research 13 (2), 1-12, 2020
Digital Games Research Association Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390851497212753920
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- NII Article ID
- 130008061106
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- NII Book ID
- AA12379051
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- ISSN
- 24344052
- 18820913
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- NDL BIB ID
- 031218636
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- Text Lang
- ja
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- Data Source
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- JaLC
- NDL
- Crossref
- CiNii Articles
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- Abstract License Flag
- Disallowed