Evaluation of Microflow Experiences Induced While Playing Video Games

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  • ゲームプレイによるマイクロフロー評価の試み
  • ゲームプレイ ニ ヨル マイクロフロー ヒョウカ ノ ココロミ

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With focus on microflow phenomenon, this study tried to evaluate how game playing influences anxiety and sleepiness. These psychological effects were evaluated within a time range that began from mid- afternoon to early evening. Ten subjects were asked to play two different types of portable games, a music game and a puzzle game. Subjects were required to play each of these games three times, a total of six plays per subject. Wakefulness and fatigue levels in each subject were measured before and after playing the games. During actual play, measurements of electrodermal activity and “flow” state were obtained. Comparisons were made with respect to the different game types, trial means, and software content. Subjects showed increased arousal levels for both games. On the other hand, the music game decreased the level of sleepiness while increasing the level of vitality, whereas the subjects’ level of anxiety eased while playing the puzzle game.

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