特別な配慮を要する子どもに対する授業用ガチャ疑似体験ゲームと活用のねらい

書誌事項

タイトル別名
  • Development of a Loot-Box Simulation Game as Lesson Material for Special Needs Students, and Proposing Lesson Objectives
  • トクベツ ナ ハイリョ オ ヨウスル コドモ ニ タイスル ジュギョウヨウ ガチャ ギジ タイケン ゲーム ト カツヨウ ノ ネライ

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抄録

The purpose of this study was to develop a loot-box simulation game as lesson material for special needs students, and to propose lesson objectives . Before developing the simulation game, we conducted a survey and focus group interview to understand situations of consumer education at special needs high schools, and the challenges the teachers in charge were facing. Based on the results obtained, we designed specifications of the lesson material game and outsourced a company to create a loot-box simulation game that collects various kinds of fish with a pay-for-money system. As well, we implemented the game into class at a special needs high school in order to verify the utility of the game.

収録刊行物

  • 消費者教育

    消費者教育 40 (0), 175-185, 2020

    日本消費者教育学会

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