Mobile Otome Games : Desire and Suspense as Economic Strategy

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説明

With the increasing legislations on gacha games, the issue of monetisation of free-to-play games is often addressed considering how game mechanics trick the player using microtransactions. However, some narrative games use a similar economic system linked with the structure of their story. The study of four otome games created by Japanese studios will focus on two narrative strategies: the character gacha, which relies on the player’s desire for a character, and the progress gate, which relies on narrative tension. The paper concludes that those devices are not so much a way to coerce players into spending money than an additional possibility for them to enjoy the narrative.

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  • REPLAYING JAPAN

    REPLAYING JAPAN 3 143-149, 2021-03

    立命館大学ゲーム研究センター

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