Reliability and Validity of the IGDT-10 Japanese Version—Three Studies of Elementary and Junior High School Students, Senior High School Students, and Adults—

DOI

Bibliographic Information

Other Title
  • ゲーム障害尺度(IGDT-10)日本語版の信頼性及び妥当性—小中学生,高校生,大人を対象とした3つの調査による検討—

Abstract

<p>In the present study, we created a Japanese version of the gaming disorder scale IGDT-10 (Király et al. 2017, 2019) that could be administered to a range of age groups from children to adults. With the cooperation of the original IGDT-10 author, we changed the language in the original scale items into plainer language in Japanese. Reliability and validity of the created scale were tested by administering it to three groups of individuals separately: elementary and junior high school students (N=1,006) who answered the scale at school and whose responses were collected onsite and returned by the postal service, senior high school students (N=219) who answered the scale and provided responses online, and adults (N=1,308) from 18 to 79 years old who also answered the scale and submitted their responses online. Respondents were individuals who had played a game during the last year or who had the experience of playing one in the past. Analysis resulted in Cronbach’s coefficient alpha exceeding 0.8 in all three studies, establishing the reliability of our scale. Factorial validity and criterion validity of our scale were also established from confirmatory factor analysis and correlation with scales and variables used as external criteria.</p>

Journal

Details 詳細情報について

  • CRID
    1390855522027091968
  • DOI
    10.32165/jasag.32.1_1
  • ISSN
    24340472
    13451499
  • Text Lang
    ja
  • Data Source
    • JaLC
  • Abstract License Flag
    Disallowed

Report a problem

Back to top