What is the Game Engagement?
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- SOGA Chiaki
- Osaka Sangyo University
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- YAMAMOTO Kohsuke
- Osaka Sangyo University
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- DEPLAEDT Yannick
- Nagoya University of Foreign Studies
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- MENANT Julien
- Osaka Metropolitan University
Bibliographic Information
- Other Title
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- ゲームにおける没入感とは何か
Description
This session will analyze engagement in games from the perspectives of psychology, pedagogy, and philosophy, and explore the possibility of a positive view of immersion. In addition, we will consider not only digital games but also analog games as games. First, from a psychological perspective we will discuss engagement in games by looking at examples of research using the Japanese version of the Game Engagement Questionnaire(GEQ), which is used as a phycological scale that can measure the degree of an individual's immersion in games. Next, the concepts of engagement and serious games will be examined from the perspectives of pedagogy and game design. While many serious games assume that the fun of the activity alone is enough to engage players, we will examine whether this is valid and consider how the concept of engagement can be promoted in learning settings. Finally, based on our experiences in educational practice, we will discuss specific aspects of Japanese learners' use of analog games in language classes.
Journal
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- Proceedings of Summer Conference, Digital Game Research Association JAPAN
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Proceedings of Summer Conference, Digital Game Research Association JAPAN 2022 (0), 61-62, 2022
Digital Game Research Association JAPAN
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Details 詳細情報について
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- CRID
- 1390858164827218560
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- ISSN
- 27584801
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed