An Asset Management System for Filmmaking on Unity
-
- Okuya Takeshi
- Global Information and Telecommunication Institute, Waseda University
-
- Uno Kenya
- School of Fundamental Science and Engineering, Waseda University
Bibliographic Information
- Other Title
-
- Unityによる映像制作のためのアセット管理システム
Abstract
Filmmaking on game engines is gaining attention as a new production method. However, when asset management systems that were made for conventional production methods are used for it, problems about data size and speed are caused. In this research, we developed an asset management system for filmmaking on Unity game engine. First, when users register assets to the server as tasks, directories for these assets are created on the server. In the asset making process, all assets are uploaded these directories. In the shot making process, only necessary assets for each shot are downloaded to the client PC.
Journal
-
- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
-
Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 18.04 (0), 266-269, 2019
The Institute of Image Electronics Engineers of Japan
- Tweet
Details 詳細情報について
-
- CRID
- 1390858553269702016
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
-
- Abstract License Flag
- Disallowed