Proposal of a method for improving the visibility of game visuals using impressionist techniques
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- HASEGAWA Natsuka
- School of Media Science, Tokyo University of Technology
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- KAWASHIMA Motonobu
- School of Media Science, Tokyo University of Technology
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- Hayakawa Daichi
- School of Media Science, Tokyo University of Technology
Bibliographic Information
- Other Title
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- 印象派技法を用いたゲームヴィジュアルの視認性向上手法の提案
Abstract
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that they are indistinguishable from live-action works, and illustration-like works can express the beauty of the original picture almost as it is as a game. However, as the world that can be expressed has become large, the balance of the picture may be lost due to the combination of the background and the characters that appear and the activation status of special effects, resulting in a situation where visibility is lost. In this study, we propose a method to dynamically improve the visibility of game visuals from an artistic point of view by utilizing Impressionist painting techniques.
Journal
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- Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan
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Reports of the Technical Conference of the Institute of Image Electronics Engineers of Japan 20.03 (0), 25-28, 2021
The Institute of Image Electronics Engineers of Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390858553269801856
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Disallowed