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- AIBARA Megumi
- Nihon University, College of Science and Technology
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- KAWAKAMI Satoru
- Graduate School of Industrial Engineering, Nihon University
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- FURUICHI Masakazu
- Graduate School of Industrial Engineering, Nihon University
Bibliographic Information
- Other Title
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- シリアスゲームジャムの継続的実施に基づく運営指針の提案
Abstract
Serious Game Jam has been held seven times from 2014 to 2018. From the second time, the authors have been involved in the event as committee members, and we have learned a lot through the experience. Through this experience, we have gathered data and analyzed them for effective management of the Serious Game Jam. In the first several events, we referred to the general game jam management process, but we have found that we needed different processes for the serious game development. Therefore, we have tried to combine new trials combined with conventional game jam management process. This paper summarizes the lessons learned from our experience of seven Serious Game Jams, and proposed operational guideline which can be useful to the future event administrators.
Journal
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- Journal of Digital Games Research
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Journal of Digital Games Research 14 (2), 22-32, 2021
Digital Games Research Association Japan
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Keywords
Details 詳細情報について
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- CRID
- 1390860532055840640
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- ISSN
- 24344052
- 18820913
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- Text Lang
- ja
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- Data Source
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- JaLC
- Crossref
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- Abstract License Flag
- Disallowed