Research Trends in Game Literacy
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- ZAITSU Kosuke
- Interfaculty Initiative in Information Studies, The University of Tokyo
Bibliographic Information
- Other Title
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- 国内外のゲームリテラシーの研究動向
- - Focusing on Research on the Measurement of Game Literacy -
- - ゲームリテラシーの測定に関する研究に着目して -
Abstract
Game literacy is considered to be the skills or competencies that are acquired through or necessary to interact with games. In 2023, the author described how the concept of game literacy has been defined by researchers. This presentation will build on last year's presentation by providing a review with a particular focus on the measurement of game literacy and summarizing the issues and challenges.
Journal
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- Proceedings of Annual Conference, Digital Game Research Association JAPAN
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Proceedings of Annual Conference, Digital Game Research Association JAPAN 14 (0), 192-195, 2024
Digital Game Research Association JAPAN
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Keywords
Details 詳細情報について
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- CRID
- 1390862555421164672
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- ISSN
- 27586480
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed