Occupational therapy intervention for patients with left hemisaccadic visuospatial neglect using a VR-based game application
-
- Shindo Junya
- Akita Cerebrospinal and Cardiovascular Center
-
- Kawanobe Minoru
- Akita Cerebrospinal and Cardiovascular Center
-
- Sasaki Masahiro
- Akita Cerebrospinal and Cardiovascular Center
Bibliographic Information
- Other Title
-
- VRによるゲームアプリを用いた左半側視空間無視患者への作業療法介入
Abstract
<p>We investigated whether passive stimulation using a game application in Virtual Reality (VR) with an immersive head-mounted display device was effective in improving left hemispatial neglect (USN) in two convalescent patients with left hemispatial neglect, compared with an intervention using active stimulation. The results showed that USN symptoms were improved in both patients after the intervention using the VR game application compared to the intervention using active stimuli. We believe that VR training has potential as an approach to USN that requires a variety of interventions.</p>
Journal
-
- Japanese Occupational Therapy Research
-
Japanese Occupational Therapy Research 43 (2), 295-302, 2024-04-15
Japanese Association of Occupational Therapists
- Tweet
Details 詳細情報について
-
- CRID
- 1390862776828158976
-
- ISSN
- 24344419
- 02894920
-
- Text Lang
- ja
-
- Data Source
-
- JaLC
-
- Abstract License Flag
- Disallowed