The Process Design of Japanese Learning Using Gamification

  • JIAO Yan
    Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
  • HIROTA Emiko
    Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
  • FUJISAKI Mitsuko
    Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
  • YAMAGUCHI Misaki
    Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
  • JIANG Yehang
    Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University

Bibliographic Information

Other Title
  • ゲーミフィケーションを用いた日本語学習のプロセスデザイン

Description

In this study, we focused on “Lift up earner’s motivation”, “intensive learning”, and “community” as a part of practical study of gamification. Moreover, we designed process of learning in Japanese language education of practical activities. The objective of this study is intermediate Japanese learners and we are going to experiment with treatment group and control group. In this presentation we report this comparing experiments.

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