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The Process Design of Japanese Learning Using Gamification
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- JIAO Yan
- Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
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- HIROTA Emiko
- Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
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- FUJISAKI Mitsuko
- Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
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- YAMAGUCHI Misaki
- Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
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- JIANG Yehang
- Graduate school of CoreEthics and Frontier Sciences, Ritsumeikan University
Bibliographic Information
- Other Title
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- ゲーミフィケーションを用いた日本語学習のプロセスデザイン
Description
In this study, we focused on “Lift up earner’s motivation”, “intensive learning”, and “community” as a part of practical study of gamification. Moreover, we designed process of learning in Japanese language education of practical activities. The objective of this study is intermediate Japanese learners and we are going to experiment with treatment group and control group. In this presentation we report this comparing experiments.
Journal
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- Proceedings of Annual Conference, Digital Game Research Association JAPAN
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Proceedings of Annual Conference, Digital Game Research Association JAPAN 9 (0), 127-130, 2019
Digital Game Research Association JAPAN
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Keywords
Details 詳細情報について
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- CRID
- 1390866040578077184
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- ISSN
- 27586480
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- Text Lang
- ja
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- Data Source
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- JaLC
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- Abstract License Flag
- Allowed