eスポーツと既存スポーツの差異について:

DOI Web Site 参考文献15件 オープンアクセス

書誌事項

タイトル別名
  • The differences between e-sports and regular sports:
  • ビデオゲームの特性と身体の位置づけに着目して
  • Focusing on the characteristics of video games and body positioning
公開日
2025
DOI
  • 10.5432/jjpehss.33-25001
公開者
一般社団法人 日本体育・スポーツ・健康学会

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説明

This study involved a comparative analysis of e-sport video games and regular sports to clarify the differences between the two. First, we examined the characteristics of the “game” concept, which is superordinate and includes both video games and regular sports, based on studies of video games by K. Salen, E. Zimmerman, and J. Juul, and presented the perspective of “rules as a form of game (game rules)” that would lead to subsequent discussion. We were able to show that, in terms of meaning and function, game rules play an essential role in both regular sports and video games, and identified a key difference between the two, i.e. the influence of physical laws in relation to game rules. Finally, we used a framework based on the four causes of Greek philosophy to examine how the position of the body in video games differs from that in regular sports. On the basis of this discussion, we concluded that in regular sports, not only rules but also physical laws influence the formation of games, and that in e-sports, the player’s body position is a efficient cause for the game, whereas in regular sports, it is not only a efficient cause but also a material cause.

収録刊行物

  • 体育学研究

    体育学研究 70 (0), 541-556, 2025

    一般社団法人 日本体育・スポーツ・健康学会

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