Creating high quality animation of 3D characters via kernel k-means

  • HIROSE Kei
    Graduate School of Mathematics, Kyushu University
  • HIGUCHI Tomoyuki
    The Department of Statistical Modeling, The Institute of Statistical Mathematics

Bibliographic Information

Other Title
  • カーネルk平均法に基づく3Dキャラクターの高品質アニメーション生成(機械学習応用,テキスト・Webマイニング,一般)

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Description

We propose a new system which enables us to generate a high quality animation of 3D characters via Motion Capture (MoCap) Data. The MoCap Data allows us to create an animation which resembles the motion in a video recording. In some cases of artistic animation, however, the motion capture actor/actress and the 3D character facial animation shows different expressions. The proposed procedure enables us to edit the facial expressions flexibly to generate an artistic animation, while making good use of the original facial motion capture data.

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Details 詳細情報について

  • CRID
    1570291227084506880
  • NII Article ID
    110008688721
  • NII Book ID
    AA12482480
  • Text Lang
    ja
  • Data Source
    • CiNii Articles

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