Creating high quality animation of 3D characters via kernel k-means
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- HIROSE Kei
- Graduate School of Mathematics, Kyushu University
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- HIGUCHI Tomoyuki
- The Department of Statistical Modeling, The Institute of Statistical Mathematics
Bibliographic Information
- Other Title
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- カーネルk平均法に基づく3Dキャラクターの高品質アニメーション生成(機械学習応用,テキスト・Webマイニング,一般)
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Description
We propose a new system which enables us to generate a high quality animation of 3D characters via Motion Capture (MoCap) Data. The MoCap Data allows us to create an animation which resembles the motion in a video recording. In some cases of artistic animation, however, the motion capture actor/actress and the 3D character facial animation shows different expressions. The proposed procedure enables us to edit the facial expressions flexibly to generate an artistic animation, while making good use of the original facial motion capture data.
Journal
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- 電子情報通信学会技術研究報告. IBISML, 情報論的学習理論と機械学習
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電子情報通信学会技術研究報告. IBISML, 情報論的学習理論と機械学習 110 (476), 23-28, 2011-03-21
The Institute of Electronics, Information and Communication Engineers
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Details 詳細情報について
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- CRID
- 1570291227084506880
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- NII Article ID
- 110008688721
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- NII Book ID
- AA12482480
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- Text Lang
- ja
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- Data Source
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- CiNii Articles