Hardware Algorithm for Computing Reciprocal of Euclidean Norm of a 3-D Vector
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- KUMAZAWA Fumio
- Department of Information Engineering, Nagoya University
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- TAKAGI Naofumi
- Department of Information Engineering, Nagoya University
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説明
A hardware algorithm for computing the reciprocal of the Euclidean norm of a 3-dimensional (3-D) vector which appears frequently in 3-D computer graphics is proposed. It is based on a digit-recurrence algorithm for computing the Euclidean norm and an on-line division (on-line reciprocal computation) algorithm. These algorithms are modified, so that the reciprocal of the Euclidean norm is computed by performing on-line division where the divisor is the partial result of Euclidean norm computation. Division, square-rooting, and reciprocal square-root computation, which are important operations in 3-D graphics, can also be performed using a circuit based on the proposed algorithm.
収録刊行物
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- IEICE transactions on fundamentals of electronics, communications and computer sciences
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IEICE transactions on fundamentals of electronics, communications and computer sciences 89 (6), 1799-1806, 2006-06-01
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詳細情報 詳細情報について
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- CRID
- 1571135652582550400
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- NII論文ID
- 110007502924
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- NII書誌ID
- AA10826239
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- ISSN
- 09168508
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- 本文言語コード
- en
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- データソース種別
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- CiNii Articles