Hardware Algorithm for Computing Reciprocal of Euclidean Norm of a 3-D Vector

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説明

A hardware algorithm for computing the reciprocal of the Euclidean norm of a 3-dimensional (3-D) vector which appears frequently in 3-D computer graphics is proposed. It is based on a digit-recurrence algorithm for computing the Euclidean norm and an on-line division (on-line reciprocal computation) algorithm. These algorithms are modified, so that the reciprocal of the Euclidean norm is computed by performing on-line division where the divisor is the partial result of Euclidean norm computation. Division, square-rooting, and reciprocal square-root computation, which are important operations in 3-D graphics, can also be performed using a circuit based on the proposed algorithm.

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詳細情報 詳細情報について

  • CRID
    1571135652582550400
  • NII論文ID
    110007502924
  • NII書誌ID
    AA10826239
  • ISSN
    09168508
  • 本文言語コード
    en
  • データソース種別
    • CiNii Articles

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