Multiuser PlayStation Game System with Synchronous Tuple Communication

Bibliographic Information

Other Title
  • 同期型タプル通信を用いたマルチユーザ PlayStation ゲームシステム

Search this article

Description

Both real-time and distributed programming are required for multi-user game. Linda type tuple communication is extended with synchronus communication based on video refresh period, This synchronous tuple communication is implemented on "Net-Yarouze" PlayStation development system and BSD/OS as a framework for network game programming. We implement several network games and evaluate its communication time.

Journal

  • IPSJ SIG Notes

    IPSJ SIG Notes 78 55-62, 1998-05-07

    Information Processing Society of Japan (IPSJ)

References(3)*help

See more

Details 詳細情報について

  • CRID
    1572824501921337600
  • NII Article ID
    110002941262
  • NII Book ID
    AN10444176
  • ISSN
    09196072
  • Text Lang
    ja
  • Data Source
    • CiNii Articles

Report a problem

Back to top