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Multiuser PlayStation Game System with Synchronous Tuple Communication
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- NAKASONE Masaomi
- Faculty of Information Engineering, University of the Ryukyus
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- KONO Shinji
- Faculty of Information Engineering, University of the Ryukyus
Bibliographic Information
- Other Title
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- 同期型タプル通信を用いたマルチユーザ PlayStation ゲームシステム
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Description
Both real-time and distributed programming are required for multi-user game. Linda type tuple communication is extended with synchronus communication based on video refresh period, This synchronous tuple communication is implemented on "Net-Yarouze" PlayStation development system and BSD/OS as a framework for network game programming. We implement several network games and evaluate its communication time.
Journal
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- IPSJ SIG Notes
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IPSJ SIG Notes 78 55-62, 1998-05-07
Information Processing Society of Japan (IPSJ)
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Details 詳細情報について
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- CRID
- 1572824501921337600
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- NII Article ID
- 110002941262
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- NII Book ID
- AN10444176
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- ISSN
- 09196072
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- Text Lang
- ja
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- Data Source
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- CiNii Articles