Believable fighting characters in role-playing games using the BDI model
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- Matteo Bernacchia
- University of Tsukuba, Faculty of Engineering, Information and Systems
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- Jun'ichi Hoshino
- University of Tsukuba, Faculty of Engineering, Information and Systems
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説明
Character believability is a fundamental component of role-playing games. A believable character behaves according to its role in a realistic way, and gives the illusion of being alive. In video games, characters not controlled by the player are managed by the game itself, and while most of the desired behaviors can be scripted in advance, the combat phase requires the presence of an AI to interact with the player. Combat in role-playing games can be very complex and dynamic, with many possible battle scenarios and different player behavior, but commonly adopted AI implementations are not able to generate believable behaviors in such complex environments. The requirements needed for believable characters have been proposed in many researches, but they apply to a very broad definition of believability which is not apt for video games, especially when limited to the combat phase. For this reason we introduce a specialized set of believability requirements. On this basis, we propose a new multi-agent AI architecture to support believable combat in role-playing games. Because of its psychological foundations and affinity with the believability requirements, we adopt the BDI model as the agent mental model. An experiment aimed at evaluating the fulfillment of the requirements has been conducted using predefined combat scenarios. The analyzed data suggests that the system indeed covered the necessary requirements but with some exceptions.
収録刊行物
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- 情報処理学会研究報告. GI, [ゲーム情報学]
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情報処理学会研究報告. GI, [ゲーム情報学] 2015 (11), 1-8, 2015-02-26
一般社団法人情報処理学会
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詳細情報 詳細情報について
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- CRID
- 1573950402597012736
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- NII論文ID
- 110009882478
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- NII書誌ID
- AA11362144
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- ISSN
- 09196072
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- 本文言語コード
- en
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- データソース種別
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- CiNii Articles