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Partial Mapping of Template Textures for Realtime Animation of Large-Scale System of Particles
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- KITAYAMA Akiko
- Graduate School of Humanities and Sciences, Ochanomizu University
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- FUJISHIRO Issei
- Department of Information Sciences, Ochanomizu University
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- HIRANO Tsuneo
- Department of Chemistry, Ochanomizu University
Bibliographic Information
- Other Title
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- 大規模球群リアルタイムアニメーションのためのテンプレートテクスチャの部分マッピング
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Description
This paper proposes a method for fast display of a large-scale system of particles.To alleviate the temporal complexity of 3D rendering of geometrically-represented spheres, the method renders each sphere by extracting an appropriate partial texture analytically from the multi-resolution template texture table for shaded sphere, according to the position relative to a light source and viewing-related parameters, and maps the extracted texture onto a disc-shaped billborrd.The effect of the present method is proven with an application to the realtime visualization of a 4D molecular dynamics data set comprising a thousand particles.
Journal
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- IPSJ SIG Notes
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IPSJ SIG Notes 91 17-22, 1998-08-27
Information Processing Society of Japan (IPSJ)
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Keywords
Details 詳細情報について
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- CRID
- 1574231876852809984
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- NII Article ID
- 110002781248
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- NII Book ID
- AN10100541
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- ISSN
- 09196072
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- Text Lang
- ja
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- Data Source
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- CiNii Articles