Partial Mapping of Template Textures for Realtime Animation of Large-Scale System of Particles

Bibliographic Information

Other Title
  • 大規模球群リアルタイムアニメーションのためのテンプレートテクスチャの部分マッピング

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Description

This paper proposes a method for fast display of a large-scale system of particles.To alleviate the temporal complexity of 3D rendering of geometrically-represented spheres, the method renders each sphere by extracting an appropriate partial texture analytically from the multi-resolution template texture table for shaded sphere, according to the position relative to a light source and viewing-related parameters, and maps the extracted texture onto a disc-shaped billborrd.The effect of the present method is proven with an application to the realtime visualization of a 4D molecular dynamics data set comprising a thousand particles.

Journal

  • IPSJ SIG Notes

    IPSJ SIG Notes 91 17-22, 1998-08-27

    Information Processing Society of Japan (IPSJ)

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Details 詳細情報について

  • CRID
    1574231876852809984
  • NII Article ID
    110002781248
  • NII Book ID
    AN10100541
  • ISSN
    09196072
  • Text Lang
    ja
  • Data Source
    • CiNii Articles

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