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A cognitive animation simulator for a group of car drivers
Description
Group behavior of car drivers is considered. A cognitive simulator to animate car movements is constructed. Driving situations are first analyzed into basic ones by a tree model containing case and sequence structures. Driving activity trees to be linked to basic situations are derived from a general activity tree. The resultant tree is traced at each sampling time. The tracing is controlled by a rule base. Rule conditions and animation results are demonstrated. >
Journal
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- Proceedings of VNIS'94 - 1994 Vehicle Navigation and Information Systems Conference
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Proceedings of VNIS'94 - 1994 Vehicle Navigation and Information Systems Conference 395-400, 2002-12-17
IEEE