Construction of facial expressions using a muscle-based feature model

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An efficient method for constructing facial images for use in telecommunication applications is proposed. This method uses a simple 3D feature model, which consists of polygons, which describe the shape of the face, and elastic linear springs, which simulate the natural movements of facial muscles. This method requires only two orthogonal facial images, and could easily be implemented on a relatively low-spec PC. Experimental results showed good results that various facial expressions could be synthesized and displayed from arbitrary directions.

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