Component-based Authoring Tool for Haptic Navigation
説明
Nowadays, providing a uniform development environment for haptic applications is considered as one of the critical issues in haptic technologies. Thus, to date, we have developed a component-based haptic authoring framework using a component capability extension mechanisms supported by Unity3D. Our aim is to develop a newly revised haptic component to extend our previous framework. The proposed component enables a user to design haptic interface such as haptic navigation, as well as to help simulate/investigate the effect of the haptic interaction. In this paper, we present a prototype system and its capabilities.
収録刊行物
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- Proceedings of the 10th International Conference on Computer Graphics Theory and Applications
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Proceedings of the 10th International Conference on Computer Graphics Theory and Applications 486-491, 2015-01-01
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