Data glove-based interface for real-time character motion control
説明
In the field of 3D computer games, the control of characters motion is very important. It becomes more complex today. The character controls using current input devices such as keyboard, gamepad or mouse are very limited. Only small numbers of motions and style variations can be performed. Many gamers are not satisfied with the flexibility of character control in current 3D games. When playing game, the player may want to control many style variations. It is better if they can perform their original moves and style in the game.
収録刊行物
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- ACM SIGGRAPH ASIA 2010 Posters
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ACM SIGGRAPH ASIA 2010 Posters 2010-12-15
ACM