Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D

説明

We present a method to produce smooth transitions between arbitrary pieces of character animation, which is based on the application of dynamic transition curves. Unlike other approaches, we achieve anytime interruptibility for body expressions, that is, gestures can be changed anytime during execution while maintaining naturalness of motion transition. To obtain highly natural skeletal movement, our approach is integrated with motion parametrization, as proposed in the "Verbs and Adverbs" technique [18], and further methods of fuzzy motion blending. We will demonstrate how the latest version of the Multimodal Presentation Markup Language (MPML3D) integrates parameterized agent behavior, and can support the incorporation of personality and emotional attentiveness in a straightforward way.

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