Airflow for Body Motion Virtual Reality
説明
The present study investigates the characteristics of cutaneous sensation evoked by airflow to the face of the seated and standing user during the real and virtual walking motion. The effect of airflow on enhancement of a virtual reality walk was demonstrated. The stimulus condition provided in the evaluation involved the airflow, the visual, and the vestibular presentations, and the treadmill and walk-in-place real motions. The result suggested that the cutaneous sensation of air flow was suppressed while the movement was performed actively with visual information provided. The equivalent speed of air flow for the participants was 5 ~ 29% lowered from the air flow speed in the real walk.