Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment
説明
The effectiveness of VR (virtual reality) systems is well documented, but there are no guidelines for determining the influence that such systems have on humans, particularly with regard to adaptation to the VR environment. The results of an experiment are summarized as follows: 1) A VR experience using an HMD made the integration of sensory information in the equilibrium nucleus confusing. 2) Sensory conflict caused motion-sickness-like symptoms in the subjects. 3) As a result of equilibrium deterioration, movement velocity, movement distance, and sway area of the center of pressure were increased. These results suggest that the VR experience causes motion-sickness-like symptoms and worsens equilibrium.
収録刊行物
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- 2001 IEEE International Conference on Systems, Man and Cybernetics. e-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236)
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2001 IEEE International Conference on Systems, Man and Cybernetics. e-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236) 5 3205-3210, 2002-11-13
IEEE