Creating an Affective Fighting Game AI System with Gamygdala

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State-of-the-art fighting game AI technologies are already able to play at the level of professional human players. Thus, the challenge is not only to create artificial opponents that can play on a par with people, but also to make them enjoyable to play against. This can be done to a certain extent by implementing traits of human-like behaviour, such as affective (emotional) decision-making. In this work-in-progress report, we show how the task can be accomplished. We rely on Gamygdala, an emotional appraisal engine, to model emotional states of the computer-controlled opponent, and use findings from psychology to translate emotions into actions.

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