An Adaptive Scheme for Consistency among Players in Networked Racing Games

説明

This paper proposes an adaptive scheme in which causality and prediction control is exerted to preserve the consistency among players. The proposed scheme carries out the adaptive \Delta-causality control with prediction when the network load is light. When the network load is heavy, the dead-reckoning is used instead of the prediction in the scheme. By experiment, we make a performance comparison among six schemes including the proposed scheme. As a result, we illustrate that the proposed scheme is superior to the other schemes in terms of the consistency among players and the interactivity. %

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