Reinforcement Learning using Kalman Filters

説明

In this investigation, we discuss a game of pursuit-evasion, or a hunter-prey problems using Q-learning framework. This has always been a popular research subject in the field of robotics where a hunter moves around in pursuit a prey. We involve Kalman filters to estimate the prey's status (location and velocity) and learn Q-values based on the estimated status. We evaluate our approach by convergence of Q-values and capturing steps.

収録刊行物

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